LinearGame's Yoroll is an engine-free, AI-native platform where cinematic video becomes playable and personalized.
From text + images to interactive stories—created like a director, not a programmer. Yoroll empowers creators to build immersive interactive video experiences effortlessly.
Alongside the platform, we also have LinearGame Studio, our first-party game studio. The team is developing a slate of interactive, film-like titles built natively on Yoroll.ai. These games will serve as flagship IP and reference projects that show creators what AI-generated, choice-driven video games can look and feel like at scale. Our first-party hits showcase the ‘video-as-game’ paradigm and seed the shared universe.

Grounded in our deck: build 1P hits, productize the pipeline, and scale a UGC ecosystem.
We redefine the ‘engine’: narrative nodes generate fresh clips on the fly. No manual modeling or traditional rendering—video generation is the runtime.
LLM-driven story/branches, visual consistency across shots, a flow editor to orchestrate scenes, and a plug-and-play gameplay component library.
Long-term memory and parameterized templates adapt plots, roles, and scenes to each player; past choices steer future arcs across the same IP.
UGC catalog with subscriptions, IAP, ads, and brand/IP collaborations—aligning incentives for creators, players, and partners.
LinearGame Studio develops flagship playable dramas that showcase our engine-free, video-native runtime. Each title is authored like film, multi branches, and personalizes to every player—setting the bar for AI-generated interactive storytelling.
